
flashes when you move too near to a wall.
“That’s strange,”I stated. It will get a lot weirder. At the time I didn’t think much of it. If you’ve ever played a rhythm game that requires staring intently at cascading patterns of icons for prolonged periods of time– state, Dance Dance Revolution or Rock Band— you’ve likely finished up a play session, blinked, and seen vibrant afterimages on the backs of your eyelids. After a few hours they disappear, and you can conveniently stop being haunted by the ghosts of failed guitar solos previous.
VR is a various animal, and I ‘d just invested significant portions of 4 consecutive days in the same continuous, story-driven game– something I ‘d never in the past done with VR. Half-Life: Alyx was also I do not know how to describe it other than to state that it felt like I was still in VR. Strangest of all, any time I looked at my phone, my eyes replicated VR’s distinctive impression of three-dimensional space. I figured, nevertheless, that another night of sleep would bring me some sort of reprieve, hopefully clearing up the VR marathon’s sticking around results. I moved my head around with my eyes closed to see if it would duplicate the impact of moving your head in VR. Had a VR headcrab taken over my brain?
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